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From Accessible Gaming Wiki

Blind Accessibility

Literature Review:

Mobile games:

  • Zihe Ran, Xiyu Li, Qing Xiao, Xianzhe Fan, Franklin Mingzhe Li, Yanyun Wang, Zhicong Lu (2025). How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies.
  • Ahmetovic D, Bernareggi C, Leporini B, Mascetti S (2022). WordMelodies: supporting the acquisition of literacy skills by children with visual impairment through a mobile app. ACM Trans Access Comput.
  • Berge D, Bettencourt D, Lageweg S, Overman W, Zaidi A, Bidarra R (2020). Pinball for the visually impaired—an audio spatialization and sonification mobile game. In: Proceedings of CHI PLAY '20: the annual symposium on computer-human interaction in play, pp 43–46
  • Buzzi MC, Buzzi M, Leporini B, Senette C (2015). Playing with geometry: a multimodal android app for blind children. In: Proceedings of CHItaly 2015: the 11th biannual conference on Italian SIGCHI Chapter, pp 134–137
  • Leporini B, Palmucci E (2018). Accessible question types on a touch-screen device: the case of a mobile game app for blind people. In: Proceedings of ICCHP 2018: the 16th international conference on computers helping people with special needs, part I, pp 262–269

Audio and Echolocation:

Haptics and Movement

  • Bilal OR, Costanza V, Israr A, Palermo A, Celli P, Lau F, Daraio C (2020). A flexible spiraling-metasurface as a versatile haptic interface. Adv Mater Technol 5:2000181
  • Grabski A, Toni T, Zigrand T, Weller R, Zachmann G (2016). Kinaptic—techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users. In: Proceedings of haptics symposium '16: the 2016 IEEE haptics symposium, pp 325–331
  • Morelli T, Folmer E (2011). Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. In: Proceedings of FDG '11: the 6th international conference on foundations of digital games, pp 147–153

Boardgames

  • Bolesnikov A, Kang J, Girouad A (2022). Understanding tabletop games accessibility: exploring board and card gaming experiences of people who are blind and low vision. In: Proceedings of TEI '22: the 16th international conference on tangible, embedded, and embodied interaction, article no. 21, pp 1–17
  • Caporusso N, Mkrtchyan L, Badia L (2010). A multimodal interface device for online board games designed for sight-impaired people. IEEE Trans Inf Technol Biomed 14(2):248–254
  • da Rocha Tomé Filho F, Mirza-Babaei P, Kapralos B, Moreira Mendonça Junior G (2019). Let's play together: adaptation guidelines of board games for players with visual impairment. In: Proceedings of CHI '19: CHI conference on human factors in computing systems, article no. 631, pp 1–14
  • da Rocha Tomé Filho F, Kapralos B, Mirza-Babaei P (2021). Exploring current board games' accessibility efforts for persons with visual impairment. Recent advances in technologies for inclusive well-being. Springer, Cham, pp 487–501
  • Föcker J, Hölig C, Best A, Röder B (2015). Neural plasticity of voice processing: evidence from event-related potentials in late-onset blind and sighted individuals. Restor Neurol Neurosci 33(1):15–30
  • Gnecco G, Battaglini C, Biancalani F, Bottari D, Leporini B (2024). Increasing accessibility of online board games to visually impaired people: the case of "Quantik". In: Proceedings of EAI international conference on intelligent technologies for interactive entertainment. Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering, vol 560, chap 12
  • Johnson GM, Kane S (2020). Game changer: accessible audio and tactile guidance for board and card games. In: Proceedings of W4A '20: the 17th international web for all conference, article no. 9, pp 1–12
  • Thevin L, Rodier N, Oriola B, Hachet M, Jouffrais C, Brock AM (2021). Inclusive adaptation of existing board games for gamers with and without visual impairments using a spatial augmented reality framework for touch detection and audio feedback. Proc ACM Hum Comput Interact 5(ISS):1–33 (article no. 505)

Blind Gamers

Other

Books: